At the very start run immediately towards the boss, forcing it to re-adjust rather than launch an initial strike. Perception is a massive issue in this fight, mostly because the ground and the arena is obscured, but you have to be on your toes the entire time. Failure to complete both rounds will result in a complete do over. To be clear, this battle features two phases that are quite different from most of the others in that they are entirely separated from one another, complete with a cutscene. Slash the dragon's head, waiting patiently for an opening. Walk up the ladder to face against an NPC, which grants you a Dragon Tooth and Havel's Greatshield as a reward, as well as a Titanite Slab on the ground. Three Twinkling Titanites are located in a non-mimic chest in the tower. A Large Soul of a Crestfallen Knight awaits you in the middle. The next outdoor area features multiple bandaged fiends, so bait them one by one into your clutches rather than fight them all at once. Ignore the lever on the left and head straight to find the Great Belfry bonfire. Both have a very low health pool so don't be intimidated. Run up the stairs and kill the latter before taking on the former. The next room features an NPC that grants you Ricard's Rapier when killed, and a ranged caster. You'll really want to book it on this route as a dragon will plop down next to you, and you don't need to deal with him yet. Turn around from the non-mimic chest, go outside and hang left, going up the stairs and picking up a Soul of a Weary Warrior along the way. Cross the bridge and go directly into the room in front of you - a Titanite Scale and a Crystal Lizard await you. Continue on down the stairs, and note that the hallway has no items in it, so there's no need to stop. From there you've reached the top floor - you can pick up the Dragonslayer Spear from behind the gate. Walk up the stairs to the left and grab the two Titanite Scales. Equip a melee weapon and use a plunge attack (mashing the attack button or holding it works, just make sure you give the game half a second after falling to recognize it) - the dragon is dead! Just ensure that his head is lowered before you jump, ideally after one of its fire breath attacks.Īfter the fight you will be instantly transported to the next area, with a bonfire right in front of you. Look straight ahead at the ladder on the far side of the fortifications with two bandage foes at it - that's your destination.Ĭlimb the ladder, then veer left right above the Wyvern's head. Ignore all of the bandaged enemies as they're just fodder, and keep making your way upwards in the closest tower. Instead, immediately run forward after entering the room and veer left - you should have time to get there while he's making his grand dramatic entrance. If you're so inclined, the Wyvern is weak to lightning, is prone to arrow fire, and can be chipped at by a melee weapon at his feet - but you will do so little chip damage that the encounter will take a long while to best. Tactics: Like Yhorm the Giant what seems like a daunting affair is primarily a gimmick-based boss. Short version: Chip at him with ranged attacks or use the gimmick. Otherwise, go into the castle and into the fog door to trigger a relatively easy boss fight. It's a straight shot from here to the boss, but if you like, you can take a slight detour for a Titanite Chunk. Turn around and veer right for two Homeward Bones, then go up the next hill and turn left to find a nice bonfire. Walk straight to pick up a Soul of a Weary Warrior, then up the hill to the right for a Lightning Gem.
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